//==============================================================================
// wolf_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_idleA
				replaceTexture Animal Wolf Map/animal fox map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Wolf_runA
            replaceTexture Animal Wolf Map/animal fox map
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Wolf_runA
            replaceTexture Animal Wolf Map/animal fox map
				length .4
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal wolf_attackA
            replaceTexture Animal Wolf Map/animal fox map
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.65 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_BoredA
				replaceTexture Animal Wolf Map/animal fox map
				connect hitpointbar SetGlow hotspot
         }
			version
         {
				Visual Animal Wolf_BoredB
				replaceTexture Animal Wolf Map/animal fox map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_DeathA
				replaceTexture Animal Wolf Map/animal fox map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Animal Wolf_FlailA
				replaceTexture Animal Wolf Map/animal fox map
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name wolf_howl
         version
         {
            Visual Animal Wolf_BoredB
         }
      }
   }
}	